Posted Sunday 16th December 2007 16:16 GMT
Complexity is the enemy #
A good design should be considered like a good road map, enough detail to ensure you head the right direction – but not so much detail as roads are obscured by all the other details along side – which can be left for the journey to fill in. Unfortunately from what I have seen, it is an area Agile seems to forget in practise and involves lots of re-factoring to bring back on track.
But then some developers seem more interested in CV++, liberally flooding the project with the latest buzz word technique whether appropriate or efficient for the project/action, than actually producing a system.
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