@Why not use GPGPU? #
Posted Thursday 18th June 2009 21:12 GMT
Well the nvidia GPUs are very fast at some times of work when doing 32bit floating point. They are less than 1/10 that speed at 64bit, and much slower at general purpose tasks. The xeon is a general purpose CPU and hence runs lots of things very well.
But yes if you happen to only need to do massive 32bit floating point work involving crunching through lots of data in the same way without much decision making to be done, then the GPGPU choice is much more efficient. I am pretty sure that is not what they want to do.
A GT200 series with 240 shader processors at 1.4GHz is rated at about 1Tflops (at 32bit), but it might not be comparable to the 300Tflops this monster is capable of (since that's probably 64bit and more generic work).