Unity uses Mono
A increasing number of games on Android are done using Unity. Unity uses Mono and it seems to work very well. For doing games there are only 2 options:-
1) C++
2) .net (not that many at the moment but really increasing)
19 publicly visible posts • joined 29 Oct 2007
You comment that ordinary apps (DBs) don’t need lots of cores. I can speak from my experience and say you’re wrong.
Our ordinary app has 15 background tasks (each in there own thread).
Every client has it own thread etc etc
Hence 100 user system requires about 300 threads meaning threads have to share a CPU.
Muticores is the way to go, even for ordinary apps!
I also am an indie game writer, multicores are in this case are harder to program for, but then again writing games is about the hardest thing you to do!
There are eight pints of beer reaming in the whole world.
Do you: -
A) Share them with a load of strangers
B) Take very little sips to make them last for a very long time
C) Drink them all in a big piss up have a laugh and fuck everyone else.
Count me as a C!